Publications 2006
Publications | Download | BibTeX |
---|---|---|
A GPU Framework for Interactive Simulation and Rendering of Fluid Effects | BIB | |
Real-Time Editing, Synthesis, and Rendering of Infinite Landscapes on GPUs | BIB | |
A Generic and Scalable Pipeline for GPU Tetrahedral Grid Rendering | BIB | |
ClearView: An Interactive Context Preserving Hotspot Visualization Technique | BIB | |
Advanced Volume Rendering Techniques for Medical Applications | BIB | |
Interactive Screen-Space Accurate Photon Tracing on GPUs | BIB | |
Echtzeitverfahren zur modellbasierten Rekonstruktion von Strömungsfeldern aus experimentell bestimmten Partikelsequenzen | BIB | |
A Hybrid Approach Between Experiment and Evaluation for Artefact Detection and Flow Field Reconstruction | BIB | |
A Multigrid Framework for Real-Time Simulation of Deformable Bodies | BIB | |
GPU-Friendly High-Quality Terrain Rendering | BIB | |
MR Image Reconstruction Using the GPU | BIB | |
Compression and Rendering of Iso-Surfaces and Point Sampled Geometry | BIB | |
Realistic and Interactive Simulation of Rivers | BIB |