Sven Liedtke


Picture of Sven Liedtke

Technical University of Munich

Informatics 16 - Associate Professorship of Augmented Reality (Prof. Klinker)

Postal address

Postal:
Boltzmannstr. 3
85748 Garching b. München

Place of employment

Informatics 16 - Associate Professorship of Augmented Reality (Prof. Klinker)

Work:
Boltzmannstr. 3(5613)
85748 Garching b. München

Research interests

  • Rendering for VR and AR
  • Scientific Visualization
  • Three Dimensional User Interfaces
  • 3D Interaction Methods

Current Projects

  • Cooperative Map for Executive Officers during Catastrophic Situations (link wiki)
  • Ubi-Vis - Ubiquitous Visualization Platform for Mixed Reality Applications (link wiki

Positions

 

Theses and Student Projects

Open Topics
Finished Topics

 

 

Thu, 5 Nov 2020 11:23:24 +0100

[UBIVIS-117] Create scene structures and components to enhance visual information for XR applications

[UBIVIS-117] Create scene structures and components to enhance visual information for XR applications Created: 05/11/20  Updated: 05/11/20

Status: To Do
Project: Ubi-Visualization
Component/s: None
Affects Version/s: None
Fix Version/s: None

Type: Epic Priority: Medium
Reporter: Sven Liedtke Assignee: Unassigned
Resolution: Unresolved Votes: 0
Labels: Bachelor, C++, Master, Thesis
Remaining Estimate: Not Specified
Time Spent: Not Specified
Original Estimate: Not Specified

Epic-Name: Scene structure and tools for a XR Editor
mehr

Mon, 2 Nov 2020 10:01:18 +0100

[UBIVIS-115] Improve benchmark output and readability of CI process and analyze test behavior output

[UBIVIS-115] Improve benchmark output and readability of CI process and analyze test behavior output Created: 02/11/20  Updated: 02/11/20

Status: To Do
Project: Ubi-Visualization
Component/s: None
Affects Version/s: None
Fix Version/s: None

Type: Epic Priority: Medium
Reporter: Sven Liedtke Assignee: Unassigned
Resolution: Unresolved Votes: 0
Labels: Bachelor, CI, DevOps, Thesis, Tools, Web
Remaining Estimate: Not Specified
Time Spent: Not Specified
Original Estimate: Not Specified

Epic-Name: DevOps utilities for performance tracking and watch over test behavior
mehr

Mon, 2 Nov 2020 09:21:08 +0100

[UBIVIS-116] Creating a experience where a see through HMD can display and interact Holograms on a linked display

[UBIVIS-116] Creating a experience where a see through HMD can display and interact Holograms on a linked display Created: 02/11/20  Updated: 02/11/20

Status: To Do
Project: Ubi-Visualization
Component/s: None
Affects Version/s: None
Fix Version/s: None

Type: Epic Priority: Medium
Reporter: Sven Liedtke Assignee: Unassigned
Resolution: Unresolved Votes: 0
Labels: C++, CV, Master, Thesis, Tracking
Remaining Estimate: Not Specified
Time Spent: Not Specified
Original Estimate: Not Specified

Epic-Name: Creation of interactive tabletop surfaces combined with AR glasses
mehr

Wed, 21 Oct 2020 13:31:46 +0200

[UBIVIS-113] Track performance of runtime apps during memory and threading optimization

[UBIVIS-113] Track performance of runtime apps during memory and threading optimization Created: 21/10/20  Updated: 21/10/20

Status: To Do
Project: Ubi-Visualization
Component/s: None
Affects Version/s: None
Fix Version/s: None

Type: Epic Priority: Medium
Reporter: Sven Liedtke Assignee: Unassigned
Resolution: Unresolved Votes: 0
Labels: C++, Thesis
Remaining Estimate: Not Specified
Time Spent: Not Specified
Original Estimate: Not Specified

Epic-Name: Performance Tracking and optimization
mehr

Wed, 21 Oct 2020 13:30:35 +0200

[UBIVIS-112] Shadow techniques for mobile and cable-bound HMDs

[UBIVIS-112] Shadow techniques for mobile and cable-bound HMDs Created: 21/10/20  Updated: 21/10/20

Status: To Do
Project: Ubi-Visualization
Component/s: None
Affects Version/s: None
Fix Version/s: None

Type: Epic Priority: Medium
Reporter: Sven Liedtke Assignee: Unassigned
Resolution: Unresolved Votes: 0
Labels: Graphic, Thesis
Remaining Estimate: Not Specified
Time Spent: Not Specified
Original Estimate: Not Specified

Epic-Name: Shadow Techniques
mehr

Past Years

  • WS 2019/20
    • Einführung in die Informatik für Games Engineering
    • Einführung in Audio für Games
    • Active Sports Game
  • SS 2019
    • 3D User Interfaces
  • WS 2018/19
    • Einführung in Audio für Games
    • Interaktionsmethoden und Geräte
  • SS 2018
    • 3D User Interfaces
    • Tanz und Schauspiel im virtuellen Studio
  • WS 2017/18
    • Seminar: Game Analysis

 

Publications

  • Weber, Sandro; Rudolph, Linda; Liedtke, Sven; Eichhorn, Christian; Dyrda, Daniel; Plecher, David A.; Klinker, Gudrun: Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations. Frontiers in Virtual Reality 3, 2022 mehr…