SHEEP - The Shared Environment Entertainment Pasture

Scientific Director: Gudrun Klinker
Contact Person(s): Gudrun Klinker
Start: | 1 January 2002 |
End: | 1 January 2003
|
Keywords
Keywords: SHEEP, Industrial Augmented Reality
Abstract
In this demo, we use a multiplayer shepherding game to explore the possibilities of mutimodal, multiuser interaction with wearable computing in an intelligent environment. The game is centered around a table with a beamerprojected pastoral landscape. Players can use different intuitive interaction technologies (beamer, screen, HMD, touchscreen, speech, gestures) offered by the mobile and stationary computers. Building on our DWARF framework, the system uses peer-to-peer, dynamically cooperating services to integrate different mobile devices (including spectators laptops) into the game.
Videos
Publications
2003 | |
A. MacWilliams, C. Sandor, M. Wagner, M. Bauer, G. Klinker, B. Bruegge Herding Sheep: Live System Development for Distributed Augmented Reality Proceedings of The Second International Symposium on Mixed and Augmented Reality (ISMAR 2003), pp. 123-132. (bib) | |
2002 | |
C. Sandor, A. MacWilliams, M. Wagner, M. Bauer, G. Klinker
|
Team
Contact Person(s)





Location

Technische Universität München
|