SHEEP - The Shared Environment Entertainment Pasture
Keywords: SHEEP, Industrial Augmented Reality
In this demo, we use a multiplayer shepherding game to explore the possibilities of mutimodal, multiuser interaction with wearable computing in an intelligent environment. The game is centered around a table with a beamerprojected pastoral landscape. Players can use different intuitive interaction technologies (beamer, screen, HMD, touchscreen, speech, gestures) offered by the mobile and stationary computers. Building on our DWARF framework, the system uses peer-to-peer, dynamically cooperating services to integrate different mobile devices (including spectators laptops) into the game.
|A. MacWilliams, C. Sandor, M. Wagner, M. Bauer, G. Klinker, B. Bruegge |
Herding Sheep: Live System Development for Distributed Augmented Reality
Proceedings of The Second International Symposium on Mixed and Augmented Reality (ISMAR 2003), pp. 123-132. (bib)
C. Sandor, A. MacWilliams, M. Wagner, M. Bauer, G. Klinker