Publications 2005
Publications | Download | BibTeX |
---|---|---|
The Application of GPU Particle Tracing to Diffusion Tensor Field Visualization | BIB | |
Interactive Simulation and Rendering of Heterogeneous Deformable Bodies | BIB | |
GPU Construction and Transparent Rendering of Iso-Surfaces | BIB | |
Random Walks for Interactive Organ Segmentation in Two and Three Dimensions: Implementation and Validation | BIB | |
A Multigrid Framework for Real-Time Simulation of Deformable Volumes | BIB | |
Mass-Spring Systems on the GPU | BIB | |
DuoDecim - A Structure for Point Scan Compression and Rendering | BIB | |
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments | BIB | |
A Particle System for Interactive Visualization of 3D Flows | BIB | |
A Survey of General-Purpose Computation on Graphics Hardware | BIB | |
GPU Gems 2 Chapter 'A GPU Framework for Solving Systems of Linear Equations' | BIB | |
GPU Gems 2 Chapter 'Improved GPU Sorting' | BIB | |
Interactive Simulation of Deformable Bodies on GPUs | BIB | |
Random walks for interactive alpha-matting | BIB |