Daniel Dyrda, M.Sc.
Web dyrda.page
Academic Profile dyrda.page/academic-profile
Open Topics You can find a list of open topics here.
LinkedIn Daniel Dyrda
GitHub dyrdadev
E-Mail dyrda (at) cit.tum.de
Matrix @dyrda:in.tum.de
Address Technical University of Munich, Boltzmannstr. 3, 85748 Garching b. München, Germany

Publications
In recent years, I have contributed to a number of scientific publications:
2025
- Dyrda, D., Pfaffinger, K., Belloni, C., Schacherbauer, M., Pirker, J., and Klinker, G. (2025). A Time- and Space-Efficient Adaptation of the Space Foundation System for Digital Games. Proceedings of the 2025 18th ACM SIGGRAPH Conference on Motion, Interaction, and Game. ➜ Internal Project Page
- Dyrda, D., and Klinker, G. (2025). Toward a Game Design Engineering Process Centered on Player Experience. IEEE Conference on Games 2025. ➜ Project Page
- Schacherbauer, M., and Dyrda, D. (2025). Designing with Player Paths: Presenting a Game Design Framework. IEEE Conference on Games 2025. ➜ Project Page
- Bunke, A., and Dyrda, D. (2025). Toward a Unified Spatial Interface for Controlling Procedural Content Generation. IEEE Conference on Games 2025. ➜ Project Page
- Bika, C., Narasimhan, S., Barth, J., Klinker, G., and Dyrda, D. (2025). Play x Discuss: A Digital Cooperative Discussion Game About Women in Science. IEEE Conference on Games 2025. ➜ Project Page.
- Hemming, P., and Dyrda, D. (2025). Towards a Unified System for Controlling Aesthetics in Video Games Using Graph-Based Spatial Models. SKILL Conference 2025. ➜ Project Page
- Landvogt, J., and Dyrda, D. (2025). ZEER: A Spatial Task Management Tool for Game Development. SKILL Conference 2025. ➜ Project Page.
2024
- Dyrda, D., and Belloni, C. (2024). Space Foundation System: An Approach to Spatial Problems in Games. IEEE Conference on Games 2024. ➜ Project Page
- Rendenbach, C., and Dyrda, D. (2024). Proposing Formal Game Spaces as Foundation for Gameplay-Based Anti-Cheating Measures. IEEE Conference on Games 2024. ➜ Project Page.
- Geheeb, J., Dyrda, D., and Geheeb, S. (2024). PaceMaker: A Practical Tool for Pacing Video Games. IEEE Conference on Games 2024. ➜ Project Page
2023
- Dyrda, D., Klusmann, J., Rudolph, L., Stieglbauer, F., Amougou, M., Pantförder, D., Vogel-Heuser, B., and Klinker, G. (2023). Specifying Volumes of Interest for Industrial Use Cases. 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR). ➜ Project Page.
- Neske, M., and Dyrda, D. (2023). Playtesting Without Humans: Agent-Based Modeling as Testing Tool for Game Spaces. SKILL 2023 - Studierendenkonferenz Informatik. ➜ Project Page. Database Entry.
2022
- Weber, S., Rudolph, L., Eichhorn, C., Dyrda, D., Plecher, D. A., and Klinker, G. (2022). Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations. Frontiers in Virtual Reality. ➜ Project Page.
- Rudolph, L., Dyrda, D., Plecher, D. A., and Klinker, G. (2022). Retrospective on Teaching Game Analysis for Games Engineering Students. Game Analysis Perspectives Conference (pp. 25-34). ➜ Project Page. Document.
2020
- Weber, S., Dyrda, D., Ludwig, M., and Klinker, G. (2020). Ubi-Interact. MobiQuitous 2020 - 17th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (pp. 291-300). ➜ Project Page. Database Entry.