This page may be outdated as Prof. Dr. Jens Krüger is no longer working at tum.3D, go to IVDA Saarbrücken for his new webpage.

Prof. Dr. Jens Krüger

jens@sci.utah.edu

Topics of Research

  • GPU-Aided Techniques for Computer Graphics and Visualization
  • Visual Simulation on GPUs

Additional Functions

Teaching Activities

  • Image Synthesis (Winter Term 07/08)
  • Simulation and Animation (Summer Term 07)
  • Projekt: Systementwicklung - Entwicklung eines 3D Grafik-Systems (Summer Term 07)
  • Image Synthesis (Winter Term 06/07)
  • Practical course Computer Graphics: Global Illumination Effects (Summer Term 06)
  • 3D Rendering Praktikum: Digital Fishtank (Winter Term 05/06)
  • Advanced graphics effects for computer games (Summer Term 05)
  • "Discover the unknown!" (Winter Term 04/05)
  • Programming Direct3D with C# (Summer Term 04)
  • Proseminar Computer Graphics (Summer Term 04)
  • Seminar Computer Graphics (Summer Term 04)
  • Graphics Programming and Applications (Winter Term 03/04)
  • Proseminar Computer Graphics (Winter Term 03/04)
  • OpenGL Praktikum (Summer Term 03)
  • Practical Course Computer Graphics (Winter Term 02/03)

Publications

GPU-Aware Hybrid Terrain Rendering
C. Dick, J. Krüger, R. Westermann,
IADIS CGVCVIP 2010

Sample-based Surface Coloring
K. Bürger, J. Krüger, R. Westermann,
IEEE Transactions on Visualization and Computer Graphics Vol. 16, No. 5

GPU Ray-Casting for Scalable Terrain Rendering
C. Dick, J. Krüger, R. Westermann,
Eurographics 2009

Direct Volume Editing
K. Bürger, J. Krüger, R. Westermann,
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization 2008)

Importance-Driven Particle Techniques for Flow Visualization
K. Bürger, P. Kondratieva, J. Krüger, R. Westermann,
Pacific Vis 2008

Interactive Collision Detection for Deformable and GPU objects
J. Georgii, J. Krüger, R. Westermann,
IADIS International Journal on Computer Science and Information Systems Vol. 2 Number 2 (October 2007)

GPU Rendering of Secondary Effects
K. Bürger, S. Hertel, J. Krüger, R. Westermann,
Conference on Vision, Modeling, and Visualization (VMV) 2007

Interactive Visual Exploration of Unsteady 3D Flows
K. Bürger, J. Schneider, P. Kondratieva, J. Krüger, R. Westermann,
EuroVis 2007

Interactive GPU-based Collision Detection
J. Georgii, J. Krüger, R. Westermann,
IADIS Computer Graphics and Visualization 2007
Outstanding Paper Award Winner

A GPU Framework for Interactive Simulation and Rendering of Fluid Effects
J. Krüger,
Ausgezeichnete Informatikdissertationen 2006, GI-Edition Lecture Notes in Informatics (LNI) [Bibtex]

A Survey of General-Purpose Computation on Graphics Hardware
J. Owens, D. Luebke, N. Govindaraju, M. Harris, J. Krüger, A. Lefohn, T. Purcell,
Computer graphics Forum, 2007 Volume 26 [Download] [Bibtex]

Efficient Stipple Rendering
J. Krüger, R. Westermann,
IADIS Computer Graphics and Visualization 2007

A GPU Framework for Interactive Simulation and Rendering of Fluid Effects
J. Krüger,
Ph. D. Thesis [Download] [Bibtex]

ClearView: An Interactive Context Preserving Hotspot Visualization Technique
J. Krüger, J. Schneider, R. Westermann,
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization 2006)

Advanced Volume Rendering Techniques for Medical Applications
J. Georgii, J. Schneider, J. Krüger, R. Westermann, M. Eder, L. Kovacs,
5. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie (CURAC), 2006

Interactive Screen-Space Accurate Photon Tracing on GPUs
J. Krüger, K. Bürger, R. Westermann,
Proceedings EGSR 2006

Compression and Rendering of Iso-Surfaces and Point Sampled Geometry
J. Krüger, J. Schneider, R. Westermann,
Visual Computer 2006, Volume 22, Number 8 / August, 2006

The Application of GPU Particle Tracing to Diffusion Tensor Field Visualization
P. Kondratieva, J. Krüger, R. Westermann,
IEEE Visualization 2005

DuoDecim - A Structure for Point Scan Compression and Rendering
J. Krüger, J. Schneider, R. Westermann,
Point-Based Graphics 2005
Selected for journal publication of outstanding papers.

GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
J. Krüger, R. Westermann,
Eurographics 2005

A Particle System for Interactive Visualization of 3D Flows
J. Krüger, P. Kipfer, P. Kondratieva, R. Westermann,
IEEE Transactions on Visualization and Computer Graphics Vol. 11, No. 6

A Survey of General-Purpose Computation on Graphics Hardware
J. Owens, D. Luebke, N. Govindaraju, M. Harris, J. Krüger, A. Lefohn, T. Purcell,
Eurographics 2005, State of the Art Reports [Download] [Bibtex]

GPU Gems 2 Chapter 'A GPU Framework for Solving Systems of Linear Equations'
J. Krüger, R. Westermann,
GPU Gems 2 [Bibtex]

High Quality Real-Time Volume Rendering for Time-Dependent Medical Data
J. Schneider, J. Krüger, R. Westermann, S. Nekolla, M. Schwaiger,
Curac 2004 [Download] [Bibtex]

Numerical Simulations on PC Graphics Hardware
J. Krüger, T.Schiwietz, P. Kipfer and R. Westermann,
EuroPVM/MPI 2004, Special Session Parsim

Linear Algebra Operators for GPU Implementation of Numerical Algorithms
J. Krüger, R. Westermann,
SIGGRAPH 2003

Acceleration Techniques for GPU-based Volume Rendering
J. Krüger, R. Westermann,
IEEE Visualization 2003