This page may be outdated as Dr. Stefan Auer is no longer working at tum.3D.

Dr. Stefan Auer

stefan.auer@tum.de

Teaching Activities

  • Game Engine Design - Leitung Tutorübungen (Summer Term 12)
  • Bachelor Praktikum - Videospielentwicklung in C++ und Direct3D10 (Summer Term 12)
  • Praktikum - Videospielentwicklung in C++ und Direct3D10 (Winter Term 11/12)
  • Bachelor Praktikum - Echtzeitgraphik in C++ und DirectX10 (Summer Term 11)
  • Praktikum - Echtzeitgraphik in C++ und DirectX10 (Summer Term 10)
  • Praktikum - Echtzeitgraphik in C++ und DirectX10 (Winter Term 09/10)

Recent Publications

A Semi-Lagrangian Closest Point Method for Deforming Surfaces
S. Auer and R. Westermann,
Computer Graphics Forum 32(7) (Proc. Pacific Graphics 2013) (to appear)
[Download]

An Embedding Method for Interactive Simulation on Dynamic Surfaces
S. Auer,
Dissertation
[mediaTUM]

Direct Contouring of Implicit Closest Point Surfaces
S. Auer, R. Westermann,
Eurographics 2013 - Short Papers
The definitive version is available here.

Real-Time Fluid Effects on Surfaces using the Closest Point Method (author's postprint)
S. Auer, C.B. Macdonald, M. Treib, J. Schneider, R. Westermann, 
Computer Graphics Forum 31:6 (2012), 1909–1923.
The definite version can be found at Wiley.com

Interactive Editing of GigaSample Terrain Fields
M. Treib, F. Reichl, S. Auer, R. Westermann,
Computer Graphics Forum 31(2):383-392 (Proc. Eurographics 2012)

Efficient High-Quality Volume Rendering of SPH Data
R. Fraedrich, S. Auer, R. Westermann,
IEEE Transactions on Visualization and Computer Graphics 16(6):1533-1540, 2010 
(Proceedings of IEEE Visualization 2010)