Real-time Numerical Simulations
Wave and Navier Stokes Equations on Arbitrary Surfaces
Fluid simulation in an Eulerian embedding grid around the surface (Closest Point Method). Surface displacements realized via volume raycasting. Simulated and rendered entirely on the GPU at 20 FPS.
2D Wave Equation and Photon Tracing
Numerical simulation of the 2D wave equation and photorealistic rendering of the water surface including caustics, both in real-time at over 100 fps on a 512x512 simulation grid.
Direct Numerical Fluid Simulation
3D Newtonian Fluid - Lattice Boltzmann Method
Smoothed Particle Hydrodynamics
Hexahedral Multigrid Simulation & Cutting