The list below provides some open Topics for a Bachelor's Thesis. However, you can also bring your own ideas to evaluate if they fit the research interests of the Chair of Software Engineering.
Bachelor thesis
Abstract
This research investigates the integration of Small Language Models (SLMs) on edge computing hardware to drive autonomous, conversational Non-Player Characters (NPCs) within Virtual Reality (VR) training environments without reliance on cloud infrastructure. By utilizing an NVIDIA Jetson Orin Nano as a localized inference server, the study aims to pipeline Speech-to-Text, SLM response generation, and Text-to-Speech processes while strictly maintaining the low latency required for VR immersion. The findings will establish a framework for deploying privacy-preserving, context-aware conversational agents in decentralized or offline spatial computing applications.
Specific Objectives
To configure and containerize a localized AI stack on the Jetson Orin Nano, integrating a highly quantized Small Language Model (e.g., Llama-3.2-1B) alongside local speech recognition and synthesis modules.
To establish a low-latency, bidirectional network protocol (e.g., WebSockets or MQTT) that links the VR application (built in Unity/Unreal Engine) with the Jetson inference node for real-time data exchange.
To measure the end-to-end latency (Time-to-First-Token, overall interaction delay) and system stability under load, determining if the response times meet the human-computer interaction thresholds required to maintain immersion in VR.
Expected Results
A working prototype of a VR training scenario featuring an offline, AI-driven NPC.
Benchmarking data documenting the memory usage, thermal performance, and response latency of the Jetson device under conversational load.
A reproducible architectural framework for organizations that need smart VR training but have strict data-privacy or offline requirements (e.g., healthcare, defense, industrial safety).
Bachelor thesis
Abstract
This research focuses on developing an AI-powered web platform to automate the compilation of academic conference proceedings, tailored to publisher standards such as Springer's. By leveraging Document AI and Large Language Models, the system will ingest heterogeneous submission files (PDFs, LaTeX/Word sources, and license agreements) to automatically extract metadata, reconcile inconsistencies, and dynamically calculate pagination. This approach aims to eliminate manual editorial bottlenecks, automatically generate required structural artifacts, and ensure strict formatting compliance.
Specific Objectives
To develop a multi-format ingestion pipeline capable of parsing PDFs, source files, and scanned license agreements to extract structured metadata (names, ORCIDs, emails).
To integrate an AI-driven reconciliation module that detects and resolves inconsistencies across submission files, ensuring accurate affiliations and corresponding author flags.
To implement a dynamic compilation engine that automatically generates publisher-compliant artifacts, including a synchronized Table of Contents and an alphabetical Author Index.
Expected Results
A fully functional web prototype allowing authors and editors to upload, validate, and manage proceedings files in a centralized environment.
Automated generation of publisher-ready deliverables (Table of Contents, Author Index, Excel metadata lists) with precise, dynamically calculated page numbering.
Benchmarking data demonstrating a significant reduction in editorial processing time and manual pagination errors compared to traditional workflows.
Bachelor's/Master's thesis
Abstract
The proliferation of covert wearables, such as smart glasses and micro-earpieces, poses a critical challenge to academic integrity. Traditional visual proctoring is often insufficient to detect these devices in high-density exam environments. This thesis proposes a passive Radio Frequency (RF) monitoring framework utilizing open-source sniffers (Ubertooth One, CatSniffer) and directional antennas to detect and localize active cheating. By profiling 2.4 GHz traffic signatures, the proposed system distinguishes benign, idle background devices (e.g., smartphones in bags) from the high-throughput data streams characteristic of live audio calls or media transfers (e.g., Meta Ray-Bans). Coupled with RSSI-based spatial triangulation, this framework will provide real-time, accurate identification and localization of unauthorized transmissions during exams, ensuring a secure testing environment without compromising student data privacy.
Specific Objectives
Characterize and document the distinct 2.4 GHz traffic signatures, packet types (e.g., SCO/eSCO synchronous data for Classic audio, Isochronous BLE Audio, Wi-Fi Direct bursts), and throughput profiles of target cheating devices (Meta Ray-Bans, covert micro-earpieces, standard wireless earbuds) compared to idle background devices (smartphones in bags, smartwatches).
Develop a software pipeline/script (leveraging tools like Wireshark/Pyshark, Kismet, or custom Python scripts) that filters out passive BLE advertisements and flags anomalous, high-throughput, sustained data streams in real time.
Integrate the sniffing hardware with a 2.4 GHz directional antenna (Yagi/patch) to evaluate the spatial accuracy of RSSI-based direction-finding and locate target devices despite human body attenuation (e.g., head shadowing from micro-earpieces).
Conduct controlled experiments in a simulated exam hall to quantify the system's detection latency, false-positive rate, physical localization error margin (in meters), and performance under high device density.
Expected Results
Wearable RF Fingerprint Library: A comprehensive behavioral profile detailing how specific devices (Meta Ray-Bans taking photos/streaming audio vs. AirPods on an active cellular call vs. idle phones) behave in the 2.4 GHz spectrum.
Real-Time Detection Tool: A working software prototype that monitors live packet streams from a Ubertooth or CatSniffer, automatically triggers an alert upon detecting an active two-way audio stream or Wi-Fi Direct video offload, and logs the offending MAC address or connection parameters.
Spatial Triangulation Evaluation: Documented empirical performance data showing the effective range, angle of arrival (AoA) accuracy, and signal attenuation metrics when sweeping an exam room with a directional antenna.
A practical, ethical protocol and deployment guide outlining how proctors and educational institutions can legally and non-intrusively monitor RF spectrum without violating student privacy or decrypting personal communications.
Ongoing Bachelor/Master Thesis Supervision 📝
Bachelor thesis
Abstract
This study presents an automated NLP-based framework for analyzing four years of unstructured student course evaluations to support continuous curriculum improvement. Using sentiment analysis and topic modeling techniques (LDA, BERTopic), the system identifies latent themes and correlates sentiment fluctuations with historical curricular and administrative changes. Findings are delivered through an anonymized visualization dashboard designed for course coordinators. Key challenges include handling noisy informal text, mitigating algorithmic bias, and distinguishing constructive feedback from non-actionable responses. Patterns are validated against quantitative performance metrics to ensure reliability, offering institutions a scalable, privacy-preserving tool for evidence-based pedagogical decision-making.
Student
Vanesa Metaj
Supervised Thesis ✅
Title / Paper
Student
Grade
Allocation System for Examination Environments
Andrei Koshelev
1.3
Ensuring Data Sovereignty and System Stability for a Collaborative Peer-Review Platform
Ivan Parmacli
1.3
Integrated AI Teaching Assistant and Mobile Management System for Discord
Egor Misiura
1.3
PeerReview UI: An Accessible, Workflow-Centric Web Client for Anonymous Student Assessment
Klaudia Klara Pazdzierz
1.3
Scalable, Rubric-Driven Assessment Services for Student Submissions
Berrezueta-Guzman, Santiago; Damianova, Nadia; Koshelev, Andrei; Parmacli, Ivan; Wagner, Stefan: TUMSphere: Turning a University Curriculum into Playable VR Challenges. , 2026 mehr…
Berrezueta-Guzman, Santiago; Metaj, Vanesa; Wagner, Stefan: Beyond the Code: A Multi-Modal Assessment Strategy for Fostering Professional Competencies via Introductory Programming Projects. , 2026 mehr…
Berrezueta-Guzman, Santiago; Wagner, Stefan: Choosing the Right Engine in the Virtual Reality Landscape. IEEE Access 14, 2026, 13972-13985 mehr…
Berrezueta-Guzman, Santiago; Wagner, Stefan: Choosing the Right Engine in the Virtual Reality Landscape. IEEE Access 14, 2026, 13972-13985 mehr…
Berrezueta-Guzman, Santiago; Wagner, Stefan: Next-Gen orientation: supporting international students with generative AI NPCs in VR. Frontiers in Computer Science 8, 2026 mehr…
Damianova, Nadia; Berrezueta-Guzman, Santiago: The Anatomy of a Successful Student Scrum Team: Motivation, Personalities, and Academic Adaptation. , 2026 mehr…
Mehmedova, Esin; Berrezueta-Guzman, Santiago; Wagner, Stefan: Virtual reality user interface design: Best practices and implementation. Displays 93, 2026, 103452 mehr…
Mehmedova, Esra; Berrezueta-Guzman, Santiago; Wagner, Stefan: iTrace: Click‑Based Gaze Visualization on the Apple Vision Pro. Human-Centric Intelligent Systems, 2026 mehr…
Sobchyshak, Oleksandra; Berrezueta-Guzman, Santiago; Wagner, Stefan: Pushing the boundaries of immersion and storytelling: A technical review of Unreal Engine. Displays 91, 2026, 103268 mehr…
Atanasov, Mihail; Berrezueta-Guzman, Santiago; Wagner, Stefan: InsightEdu: Mobile Discord Bot Management and Analytics for Educators. , 2025 mehr…
Berrezueta-Guzman, Santiago; Chen, WenChun; Wagner, Stefan: A Therapeutic Role-Playing VR Game for Children with Intellectual Disabilities. IEEE, 2025 mehr…
Berrezueta-Guzman, Santiago; Daya, Refia; Wagner, Stefan: Virtual reality in sign language education: opportunities, challenges, and the road ahead. Frontiers in Virtual Reality 6, 2025 mehr…
Berrezueta-Guzman, Santiago; Dolón-Poza, María: Enhancing Preschool Language Acquisition Through Robotic Assistants: An Evaluation of Effectiveness, Engagement, and Acceptance. IEEE Access 13, 2025, 25520-25531 mehr…
Berrezueta-Guzman, Santiago; Dolón-Poza, María; Wagner, Stefan: Supporting Preschool Emotional Development with AI-Powered Robot. Proceedings of the 24th Interaction Design and Children, ACM, 2025, 1134-1139 mehr…
Berrezueta-Guzman, Santiago; Kandil, Mohanad; Wagner, Stefan: Integrating AI into ADHD Therapy: Insights from ChatGPT-4o and Robotic Assistants. Human-Centric Intelligent Systems, 2025 mehr…
Berrezueta-Guzman, Santiago; Koshelev, Andrei; Wagner, Stefan: From Reality to Virtual Worlds: The Role of Photogrammetry in Game Development. 2025 IEEE Gaming, Entertainment, and Media Conference (GEM), IEEE, 2025, 1-6 mehr…
Berrezueta-Guzman, Santiago; Parmacli, Ivan; Habib, Mohammad Kasra; Krusche, Stephan; Wagner, Stefan: Assessing Teamwork Dynamics in Software Development Projects. 2025 IEEE Global Engineering Education Conference (EDUCON), IEEE, 2025, 1-5 mehr…
Damianova, Nadia; Berrezueta-Guzman, Santiago: Serious Games Supported by Virtual Reality—Literature Review. IEEE Access 13, 2025, 38548-38561 mehr…
Dolón-Poza, María; Gabaldón-Pérez, Ana-Marta; Berrezueta-Guzman, Santiago; López Gracia, David; Martín-Ruiz, María-Luisa; Pau De La Cruz, Iván: Enhancing Early Language Disorder Detection in Preschools: Evaluation and Future Directions for the Gades Platform. JMIR Human Factors 12, 2025, e60424 mehr…
Espinoza-Suarez, Sebastian; Ochoa-Mendez, Andres; Seraquive-Suquilanda, Amawta; Báez-Sánchez, Dennys; Berrezueta-Guzman, Santiago; Serpa-Andrade, Luis; Gárcia-Vélez, Roberto: Design and Implementation of an ESP32-Based Interactive STEM Module to Enhance Mathematical and Renewable Energy Understanding in Early Learning. In: Lecture Notes in Networks and Systems. Springer Nature Switzerland, 2025 mehr…
Immanuel, Jeremy; Berrezueta-Guzman, Santiago: Accessible American Sign Language Learning in Virtual Reality via Inverse Kinematics. Virtual Worlds 4 (4), 2025, 57 mehr…
Mehmedova, Esin; Berrezueta-Guzman, Santiago; Wagner, Stefan: Virtual Reality User Interface Design: Best Practices and Implementation. , 2025 mehr…
Mehmedova, Esra; Berrezueta-Guzman, Santiago; Wagner, Stefan: iTrace: Click-Based Gaze Visualization on the Apple Vision Pro. , 2025 mehr…
Pozdniakov, Stanislav; Brazil, Jonathan; Poquet, Oleksandra; Krusche, Stephan; Berrezueta-Guzman, Santiago; Sadiq, Shazia; Khosravi, Hassan: From knowledge gaps to learning opportunities: Leveraging student questions and dual use of generative AI to support student learning at scale. Computers and Education: Artificial Intelligence, 2025, 100509 mehr…
Pozdniakov, Stanislav; Brazil, Jonathan; Poquet, Oleksandra; Krusche, Stephan; Berrezueta-Guzman, Santiago; Sadiq, Shazia; Khosravi, Hassan: From Misunderstandings to Learning Opportunities: Leveraging Generative AI in Discussion Forums to Support Student Learning. In: Lecture Notes in Computer Science. Springer Nature Switzerland, 2025 mehr…
Özkaya, Süeda; Berrezueta-Guzman, Santiago; Wagner, Stefan: How LLMs Are Shaping the Future of Virtual Reality. IEEE Access 13, 2025, 193335-193355 mehr…
2024
Berrezueta-Guzman, Santiago; Bassner, Patrick; Wagner, Stefan; Krusche, Stephan: Code Collaborate: Dissecting Team Dynamics in First-Semester Programming Students. , 2024 mehr…
Berrezueta-Guzman, Santiago; Kandil, Mohanad; Martín-Ruiz, María-Luisa; Pau de la Cruz, Iván; Krusche, Stephan: Future of ADHD Care: Evaluating the Efficacy of ChatGPT in Therapy Enhancement. Healthcare 12 (6), 2024, 683 mehr…
Berrezueta-Guzman, Santiago; Kandil, Mohanad; Martín-Ruiz, María-Luisa; Pau-de-la-Cruz, Iván; Krusche, Stephan: Exploring the Efficacy of Robotic Assistants with ChatGPT and Claude in Enhancing ADHD Therapy: Innovating Treatment Paradigms. , 2024 mehr…
Berrezueta-Guzman, Santiago; Parmacli, Ivan; Krusche, Stephan; Wagner, Stefan: Interactive Learning in Computer Science Education Supported by a Discord Chatbot. , 2024 mehr…
Chen, Wen-Chun; Berrezueta-Guzman, Santiago; Wagner, Stefan: Task-Based Role-Playing VR Game for Supporting Intellectual Disability Therapies. , 2024 mehr…
2023
Berrezueta-Guzman, Jonnathan; Krusche, Stephan: Recommendations to Create Programming Exercises to Overcome ChatGPT. 2023 IEEE 35th International Conference on Software Engineering Education and Training (CSEE&T), IEEE, 2023 mehr…
Berrezueta-Guzman, Jonnathan; Malache-Silva, Laura; Krusche, Stephan: ChatGPT-4 as a Tool for Reviewing Academic Books in Spanish. , 2023 mehr…
Berrezueta-Guzman, Jonnathan; Montalvo, Melissa; Krusche, Stephan: Ubiquitous Mobile Application for Conducting Occupational Therapy in Children with ADHD. In: Advances in Mobile Computing and Multimedia Intelligence. Springer Nature Switzerland, 2023 mehr…
Berrezueta-Guzman, Jonnathan; Paulsen, Markus; Krusche, Stephan: Plagiarism Detection and its Effect on the Learning Outcomes. 2023 IEEE 35th International Conference on Software Engineering Education and Training (CSEE&T), IEEE, 2023 mehr…
Krusche, Stephan; Berrezueta-Guzman, Jonnathan: Introduction to Programming using Interactive Learning. 2023 IEEE 35th International Conference on Software Engineering Education and Training (CSEE&T), IEEE, 2023 mehr…
2022
Berrezueta-Guzman, Jonnathan; Krusche, Stephan; Serpa-Andrade, Luis; Martín-Ruiz, María-Luisa: Artificial Vision Algorithm for Behavior Recognition in Children with ADHD in a Smart Home Environment. In: Lecture Notes in Networks and Systems. Springer International Publishing, 2022 mehr…
Berrezueta-Guzman, Jonnathan; Martin-Ruiz, Maria-Luisa; Pau, Ivan; Krusche, Stephan: A user-centered methodology approach for the development of robotic assistants for pervasive unsupervised occupational therapy. Proceedings of the 8th International Conference on Robotics and Artificial Intelligence, ACM, 2022 mehr…
Berrezueta-Guzman, Jonnathan; Robles-Bykbaev, Vladimir Espartaco; Pau, Ivan; Pesantez-Aviles, Fernando; Martin-Ruiz, Maria-Luisa: Robotic Technologies in ADHD Care: Literature Review. IEEE Access 10, 2022, 608-625 mehr…
Santiago Berrezueta-Guzman, Jonnathan; Krusche, Stephan; Serpa-Andrade, Luis: Design, Development and Assessment of a Multipurpose Robotic Assistant in the Field of Cognitive Therapy. Human Factors in Robots, Drones and Unmanned Systems, AHFE International, 2022 mehr…
2021
Berrezueta-Guzman, Jonnathan; Pau, Ivan; Martin-Ruiz, Maria-Luisa; Maximo-Bocanegra, Nuria: Assessment of a Robotic Assistant for Supporting Homework Activities of Children With ADHD. IEEE Access 9, 2021, 93450-93465 mehr…
2020
Berrezueta-Guzman, J.; Serpa-Andrade, L.; Robles-Bykbaev, V.; Montalvo, M.: Robotic Assistant for the Teaching in Trauma Accidents Prevention in Children of Initial Age. 2020 IEEE International Conference on Consumer Electronics (ICCE), IEEE, 2020 mehr…
Berrezueta-Guzman, Jonnathan; Pau, Ivan; Martin-Ruiz, Maria-Luisa; Maximo-Bocanegra, Nuria: Smart-Home Environment to Support Homework Activities for Children. IEEE Access 8, 2020, 160251-160267 mehr…
Dolón-Poza, María; Berrezueta-Guzman, Jonnathan; Martín-Ruiz, María-Luisa: Creation of an Intelligent System to Support the Therapy Process in Children with ADHD. In: Information and Communication Technologies. Springer International Publishing, 2020 mehr…
López-Pérez, Laura; Berrezueta-Guzman, Jonnathan; Martín-Ruiz, María-Luisa: Development of a Home Accompaniment System Providing Homework Assistance for Children with ADHD. In: Information and Communication Technologies. Springer International Publishing, 2020 mehr…
Pozo-Guzman, Leslie; Berrezueta-Guzman, Jonnathan: IoT as an Alternative Way to Improve the Telemedicine Methods Against COVID-19 in Vulnerable Zones. In: Information and Communication Technologies. Springer International Publishing, 2020 mehr…
2018
Berrezueta-Guzman, Jonnathan; Serpa-Andrade, Luis: Embedded system as a third version of a didactic transmitter of needs that provides a way of communication to children with cerebral palsy of the spastic type. 2018 IEEE International Systems Engineering Symposium (ISSE), IEEE, 2018 mehr…
2017
Berrezueta-Guzman, Jonnathan; Robles-Bykbaev, Vladimir; Serpa-Andrade, Luis: How Is the Quality of Life of Patients with Cerebral Palsy Improved? Qualitative and Quantitative Evaluation of a Communication and Learning Assistance System Based on ICTs. In: Advances in Intelligent Systems and Computing. Springer International Publishing, 2017 mehr…
Awards
Excellent Paper Award 11th International Symposium on Educational Technology (ISET 2025) Bangkok, Thailand, 22 – 25 July 2025
Best Presentation Award 20th International Conference in Intelligent Environments (IE 2024) Ljubljana, Slovenia - June 17 - 20, 2024
Best Full Paper 8th International Conference on Information and Communication Technologies (TICEC 2020) Guayaquil, Ecuador - November 25–27, 2020
Second Esvi-Al Award The best work in Inclusive EducationSecond Esvi-Al Award for the best work in Inclusive Education Issued by Universidad de Alcalá · Nov 2016
Grants awarded
Project: AR-Robotics LAB Dec 1, 2025 - Dec 31, 2026
13th Ecuadorian Conference on Information and Communication Technologies, TICEC2025, Quito, Ecuador, October 16-17, 2025
12th Ecuadorian Conference on Information and Communication Technologies, TICEC 2024, Loja, Ecuador, October 16-18, 2024
18th Latin American Conference on Learning Technologies, LACLO 2023, Cuenca, Ecuador, October 18-20, 2023
11th Ecuadorian Conference on Information and Communication Technologies, TICEC 2023, Cuenca, Ecuador, October 18-20, 2023
2nd Doctoral Symposium on Information and Communication Technologies, DSICT 2022, Manta, Ecuador, October 12-14, 2022
10th Ecuadorian Conference on Information and Communication Technologies, TICEC 2022, Manta, Ecuador, October 12-14, 2022
1st Doctoral Symposium on Information and Communication Technologies, DSICT 2021, November 24–26, 2021
9th Ecuadorian Conference on Information and Communication Technologies, TICEC 2021, Guayaquil, Ecuador, November 24–26, 2021
8th Ecuadorian Conference on Information and Communication Technologies, TICEC 2020, Guayaquil, Ecuador, November 25–27, 2020
Conference Book Proceedings
TICEC 2025 13th Ecuadorian Conference on Information and Communication Technologies, Quito, Ecuador, October 16-17, 2025, Proceedings Scientific Track
TICEC 2025 13th Ecuadorian Conference on Information and Communication Technologies, Quito, Ecuador, October 16-17, 2025, Proceedings Scientific Track
TICEC 2024 12th Ecuadorian Conference on Information and Communication Technologies, Loja, Ecuador, October 16-18, 2024, Proceedings Scientific Track
TICEC 2024 12th Ecuadorian Conference on Information and Communication Technologies, Loja, Ecuador, October 16-18, 2024, Proceedings Technical Track
LACLO 2023: 18th Latin American Conference on Learning Technologies, Cuenca, Ecuador, October 18-20, 2023, Proceedings
TICEC 2023: 11th Ecuadorian Conference on Information and Communication Technologies, Cuenca, Ecuador, October 18-20, 2023, Proceedings Scientific Track
TICEC 2023: 11th Ecuadorian Conference on Information and Communication Technologies, Cuenca, Ecuador, October 18-20, 2023, Proceedings Technical Track
DSICT 2022: 2nd Doctoral Symposium on Information and Communication Technologies, Manta, Ecuador, October 12-14, 2022, Proceedings
TICEC 2022: 10th Ecuadorian Conference on Information and Communication Technologies, Manta, Ecuador, October 12-14, 2022, Proceedings Scientific Track
TICEC 2022: 10th Ecuadorian Conference on Information and Communication Technologies, Manta, Ecuador, October 12-14, 2022, Proceedings Technical Track
DSICT 2021: 1st Doctoral Symposium on Information and Communication Technologies, Guayaquil, Ecuador, November 24–26, 2021, Proceedings
TICEC 2021: 9th Ecuadorian Conference on Information and Communication Technologies, Guayaquil, Ecuador, November 24–26, 2021, Proceedings
TICEC 2020: 8th Ecuadorian Conference on Information and Communication Technologies, Guayaquil, Ecuador, November 25–27, 2020, Proceedings