|
AI in Games – Technology, Methods, Trends
|
3 |
VI
|
|
Advanced Games-Specific Practical Course (Games Lab) - N-Dimensional User Experience (CIT4210000, IN710616)
|
6 |
PR
|
|
Advanced Practical Course - Virtual Reality Applications (IN2106, IN40052)
|
6 |
PR
|
|
Bachelor Practical Course: Storyworlds (IN0012, IN40050)
|
6 |
PR
|
|
Bachelor-Praktikum: Geometric modelling for Computer Games (IN0012, IN40046)
|
6 |
PR
|
|
Bachelor-Seminar - Game Analysis (IN0014, IN2107, IN4824)
|
2 |
SE
|
|
Concept Art und Game Design (IN2401)
|
4 |
SE
|
|
Design of of Business Simulations (IN2300)
|
3 |
SE
|
|
Doctoral Seminar "NDX"
|
2 |
SE
|
|
Foundations of Game Development (CIT223000)
|
3 |
VO
|
|
Interactionmethods and -devices (IN0033)
|
2 |
VO
|
|
Master Practical Course - Augmented Reality Applications (IN2106, IN4073)
|
6 |
PR
|
|
Oberseminar - N-Dimensional User Experience (IN2122)
|
2 |
SE
|
|
Seminar - Investigating the Role of Audio in Video Games (IN0014, IN2107, IN45190)
|
2 |
SE
|
|
Seminar - Serious Games (IN0014, IN4940)
|
2 |
SE
|
|
Storyworlds (IN2290)
|
4 |
SE
|