Cats, Dogs, Ghosts—a wide variety of games created by TUM students at Gamescom 2026
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Starting August 26, Gamescom brings together gaming enthusiasts, industry representatives, developers, and policymakers across a total of 10 halls. However, Gamescom dev (formerly devcom) kicks off on August 23 at the neighboring Confex at Koelnmesse. There, gaming experts gather to network and exchange insights on all things video games.
And you also find TUM students here—whether as volunteers helping out on-site or as visitors to Gamescom dev with a student ticket. While Gamescom dev is the perfect place to meet up with colleague-friends from the gaming scene, there are also more than 100 talks and panels on all aspects of game development. From talks on leadership to the implementation of a specific feature in a game, there’s something for everyone.
Colorful and Creative Games in the Indie Area
There’s also no shortage of games on display at Gamescom. Especially in the Indie Area, you’ll find innovative, creative, and unique games unlike anything you’ve seen before. At the RAW TALENT booth (more about the booth here), students showcase all 90 games created by them across 81 square meters throughout the weekend. More than 350 students from 18 different universities are presenting their games—ranging from prototypes to finished titles.
Just like last year, TUM students are showcasing their games at the RAW TALENT booth. Like the joint booth, TUM has also seen a significant increase in the number of exhibitors: instead of 4 games in 2025, 9 games were showcased this year, giving several teams the opportunity to present their games to the audience there. And no video or other trade show can match an audience of 368,000 official visitors quite so quickly.
By exhibiting at the event, students learn and gain insights. On the one hand, they quickly realize when a minor but important detail hasn’t been explained to a player, causing them to struggle desperately to make progress. On the other hand, they also quickly notice when players are completely enthralled by your game and would love to keep playing for hours more. And when, on the third day, someone approaches you at the booth, claiming that they were sent based on a friend's recommendation, you realize: Gamescom is a place where people come together.
A Quick Overview of all the Games Created by TUM students
- Nightlight by Paul Wagner, Filippo Huci, Felicia Sippach, John Beno Laskman und Liv Würtenberger. Game on Itch
- Feed the Machine by Paul Bunde, Jakob Fritsch, Anna Plenio, Meihuan Wang, Michael Schwärzler und Philipp Salenbauch. Game on Steam
- Echoes that Follow by Diana Beksultanow, Jakob Giggenbach, Mary Hardisty und Michelle Grabowski.
- Forgotten Colors by Felipe Rodrigues, Alex Menshikova, Dawîn Yurtseven, Patrick Zimmermann, Kirill Schcherbakov, Tamaki Richter, Chris Kohler und Bennett Poh. Game on Itch
- Ordinary by Ignacio Pizarro, Bjorn Kühne und Yana Serpik.
- Crimson Spotlight by Michl Bayer, Rebecca Ahmed, Sebastian Geheeb, und Yixuan Cui. Game on Steam
- Godot Coop Platformer by Fabian Hartmann, Manuel Herrmann, Marvin Schwarz und Marcell Achrainer. Game on Itch
- Election Day by Fabian Hartmann, Jorge Moreira, Manuel Herrmann, und Mingqi Han. Game on Steam
- Piece of Cake! by Florian Hauser und Mary Hardisty. Game on Itch
Organization of the TUM Student Games at the RAW-TALENT Booth at Gamescom 2026
Martin Schacherbauer from the chair is organizing TUM's participation. On the students' side, Fabian Hartmann, Filipo Huci, Florian Hauser, Liv Würtenberger, Manuel Herrmann, Marvin Schwarz, Mingqi Han, and Paul Wagner provided support, particularly during setup and takedown.


