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New Article on Gamification in Digital Mental Health Interventions published in Behaviour & Information Technology

Hu, S., Schmidt-Kraepelin, M., Krohmann, S., Thiebes, S., & Sunyaev, A. (2026). User preferences for game design elements in digital mental health interventions. Behaviour & Information Technology, 1–27. https://doi.org/10.1080/0144929X.2026.2736084