Geometry Processing (IN2297)

held by Prof. Dr. Rüdiger Westermann

Time, Place Tuesdays, 08:15-10:00, Seminarraum MI  02.13.010
Begin: Tuesday April 21., 2020
Details:  Online recordings until on-campus lectures possible again
Prerequisites: Computer Graphics, Game Engine Design, Realtime Computer Graphics

Content

The course teaches the basic methods and algorithms which are used to represent, modify and render geomtric shapes on a computer. The lecture is held in English language. The following topics are discussed:

  • Introduction to interpolation and approximation theory
  • Spline curves and surfaces
  • Subdivision surfaces
  • Voxel and point set representations
  • Surface analysis using differential geometry
  • Level-of-detail representations
  • Implicit and explicit surface representations
  • Isosurface extraction

Literature

  • Mortensen, Geometric Modeling, 2nd Edition, Wiley Publishers
  • Farin, Curves and Surfaces for Computer Aided Geometric Design, Academic Press
  • Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann
  • Blender User’s Manual http://wiki.blender.org/index.php/Manual

Material

In the course moodle

Related Stuff

Matlab Scripts